Unreal Engine has some specific hardware and software requirements for running the Editor. This page covers these requirements, as well as describing what is installed by the pre-requisites installer included in the Unreal Engine installer.
How to remotely compile on a Mac from a Windows machine to create an iOS build. Unreal Engine 4 Documentation Platform Development Mobile Game Development iOS Game Development Distribution on iOS Building for iOS on Windows. Developing games for the iOS platform. Unreal Engine is the world’s most open and advanced real-time 3D creation platform for photoreal visuals and immersive experiences. The newly announced cross-platform Unreal Engine 5, coming to Mac and iOS, utilizes new rendering techniques to achieve a whole new level of realism and detail.
Minimum Software Requirements
Minimum requirements for running the engine or editor are listed below.
The requirements for programmers developing with the engine are listed below.
Unreal Engine Macos Catalina
Graphics Card Drivers
We currently recommend using the latest stable releases from each card manufacturer:
This list represents a typical system used at Epic, providing a reasonable guideline for developing games with Unreal Engine 4:
Unreal Engine For Mac
Windows 10 64-bit
64 GB RAM
256 GB SSD (OS Drive)
2 TB SSD (Data Drive)
NVIDIA GeForce GTX 970
Xoreax Incredibuild (Dev Tools Package)
Six-Core Xeon E5-2643 @ 3.4GHz
If you don't have access to Xoreax Incredibuild (Dev Tools Package), we recommend compiling with a machine having 12 to 16 cores; however, we encourage you to read the Hardware Benchmarks (2017) reference to learn more about compiling with and without XGE.